Improving texture atlas allocation in WebRender (nical.github.io)
from tedu@azorius.net to programming@azorius.net on 22 Jun 2024 22:33
https://azorius.net/g/programming/p/99Fb3q1Gmd4PQqpM42-Improving-texture-atlas-allocation-in-WebRender

This is a longer version of the piece I published in the mozilla gfx team blog where I focus on the atlas allocation algorithms. In this one I'll go into more details about the process and methodology behind these improvements.

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